4. Programming
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Pulse Unset (Key in 13) This output becomes active for 1 second
when someone unsets the system, or during a fire or PA
alarm.
Alarm Confirm (Key in 14) This output is active during a confirmed
alarm.
Set Complete (Key in 15) This output is active for 10 seconds when
someone successfully sets the system.
Unset Complete (Key in 16) This output is active for 10 seconds when
someone unsets the system, or disarms it after an alarm.
In a partitioned system the following options are available:
Bell Partition A (Key in 17) This output is active when an alarm occurs
in partition A.
Bell Partition B (Key in 18) This output is active when an alarm occurs
in partition B.
Bell Partition C (Key in 19) This output is active when an alarm occurs
in partition C.
Bell Partition D (Key in 20) This output is active when an alarm occurs
in partition D.
Strobe Set A (Key in 21) This output is active for 10 seconds after the
Partition A has set.
Strobe Set B (Key in 22 This output is active for 10 seconds after the
Partition B has set.
Strobe Set C (Key in 23) This output is active for 10 seconds after
the Partition C has set.
Strobe Set D (Key in 24) This output is active for 10 seconds after
the Partition D has set.
Burglar Communications Re-arm (Command 85)
This Command determines what happens to the “Burg” communications
output at the end of the bell run time.
Option 0 Latched. The output stays active until an engineer or user resets
the system.
Option 1 Rearm. The system rearms Channel 3 once the bell timer has
expired. Once the Channel is rearmed, the system is ready to
report any new alarm. The system bypasses any detectors that
are still violated.
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